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Mirror

 

CASE STUDY

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BACKGROUND

Mirror is a clothing store that has been around for over twenty years.

My challenge was to create a responsive e-commerce website design to gain more traffic and increase customer sales. Site should be clean, simple, focus on the convenience of online shopping.

MY PROCESS

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RESEARCH | INFORMATION ARCHITECTURE | INTERACTION DESIGN |
USER INTERFACE DESIGN 
ITERATION & IMPLEMENTATION

 

 

TOOLS USED: SKETCH, PHOTOSHOP, INDESIGN, ILLUSTRATOR, INVISION

TIME FRAME: 80 HOURS

01 RESEARCH

This is the stage where we attempt to understand our users at a deeply human level. This means we go beyond logic and rational behavior. To gain empathy, we need to understand the emotional, social and irrational drivers that affect the way our users behave. To gain a better understanding of the e-commerce field, I completed in person interviews, online surveys, and competitive analysis. These methodologies help highlight the current trends and any gaps in the designs.

User Needs

  • Simple check out process

  • Great product page

  • Responsive design 

  • Free shipping and returns

  • Customer reviews

Paint Points

  • Website Accounts

  • Remembering usernames and passwords

  • Scrolling, custom to each device

RESEARCH METHODOLOGIES

This method will give us insight into clothing e-commerce websites and human behavior visuals, colors, designs that motivate and attract customers. As well as current trends in the market.

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SECONDARY
RESEARCH

1

Seeing what competitive websites are doing, what works for them, will give us a guide on how to set up a good base for the website.

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COMPETITIVE
ANALYSIS

2

Help gain empathy on the customers and understand their personal motivations for online vs in-store and online shopping pain points.

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PERSONAL
INTERVIEWS

3

As predicted, online shopping is directed towards younger ages, 40 and below. People lean to familiarity so older generations like going to the store over online. People shop online because it is convenient so mobile screens are more popular, extending to the convenience.

Users don’t want anything to take away from the convenience of online shopping, so they are turned away from costly shipping, busy layouts, etc. and drawn to appealing designs and free services.

PROVISIONAL PERSONAS

PROVISIONAL PERSONAS

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The RESEARCHER

Age 35-55, Tech Savvy

Goals

- Getting the best deal

- Review and compare all offers

- User Reviews

- Easy to edit cart

Pains

- Comparison is not easy because products have too many varieties 

- Takes too long to make a purchase

- Needs sales support

PROVISIONAL PERSONAS

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THE INTERNET EXPLORER

Age 18-35, Young Professional

Goals

- Shops for fun via mobile

- Discover new trends and promos

- Keeping up with friends in trends

Pains

- Buy things doesn't need

- Create account before checking out

- Complicated returns

PROVISIONAL PERSONAS

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THE SPRINT shopper

Age 25-45, Tech Savvy, Mobile User

Goals

- Finds exactly what they want, optimizing filters

- Easy navigation

- Clear CTA buttons

Pains

- Automated charges

- Busy sites, too many ads

- Hard to use filters

After conducting my user interviews, I started with an empathy map to synthesize my findings. I used different colored sticky notes for each participant and sorted key insights that stood out to me into five categories: doing, seeing, hearing, pains & gains, thinking & feeling. This really helped identify user needs, pains, and wants. I then went on to create a persona based on a common Mirror website user.

Research
Infomation Architecture

02 iNFORMATION ARCHITECTURE

Information Architecture (IA) uses the metaphor of architecture because it's meant to help us better organize "places made of information." The work of information architecture requires identifying all types of content within a product, sorting them, and then mapping them out in a way that feels familiar to the user.

 

I conducted an open card sorting exercise with participants close in age who shop online regularly. From there I had a solid grip of whom I was designing for and proceeded to what I was actually designing.

There were two different approaches to categories, one categorized by occasion and one by clothing type. It seems more people think in concepts than I expected and want to search “what should I wear to work” or “I need new gym clothes”. This exercise opened up this idea to me because I would not have thought of that. 

Yet people also need specifics like “Tops, Dresses, Skirts, Pants” to go directly for what they need. The ones who categorized by personal taste, it’s important for a website to consider personalization which I noted in my secondary research. Users might find it helpful to personalize their search and save their filters.

STORYBOARD

In order to understand the user's needs even further, I created a storyboard. I focused on a situation that would be a common frustration for users that Mirror's site would help solve.

Storyboard

MIRROR'S SITEMAP

After figuring out whom I was designing for and delving into the user’s needs, I went to organize the content of the website with a sitemap.

Mirror Sitemap
Interaction Design

03 iNteraction design

Interaction design is a major component of the user experience. It incorporates information architecture and usability to define how a product will behave. Good interaction design considers a user’s goals, context and understanding of the world in order to present an interface the user easily understands.

TASK FLOW

The task flow shows how the user might navigate through the site to accomplish a task.

Mirror Task Flow

USER FLOW

The user flow shows how the user might navigate through the site to accomplish the task of completing a search.

Mirror User Flow

After completing the previous process phases I sketched out low-fidelity wireframes for a few screens, considering what tasks a user would need to accomplish. I thought about the best way to incorporate all the user and business needs in a cohesive manner. Below is a low-fidelity gif on mobile sketches I made to plan out the flow of filtering options for a product. I also sketched out multiple homepage options and then later determining which best option works.

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WIREFRAMES

User Interface Design

04 user interface design

Interaction design is a major component of the user experience. It incorporates information architecture and usability to define how a product will behave. Good interaction design considers a user’s goals, context and understanding of the world in order to present an interface the user easily understands.

While sketching the logo for Mirror I kept in mind the variety of the target market the brand attracts. The minimalistic approach is best for rebranding and giving a modern look, but the cursive font pairs well as a contrast. 

MIRROR LOGO

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LOGO OPTIONS EXPLORED

COLOR PALETTE

The right color palette completes the branding of any company. E-commerce sites can be overwhelming with imagery and content. It's best to keep the color palette small. Black and white base is very common and was found in a lot in my competitive analysis. I gave the brand a navy color that makes it more unique, modern, and still achieves the same clean look as black does with white. In my research phase, women still bring in more sales so I went with a highlight color that leans toward femininity.  

#E60042

#131435

#FFFFFF

ICONS

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Keeping the theme of the logo and entire brand, my challenge was to design icons for the app. Icons are expected at this point in design, it's an efficient and appealing way to replace text. 

I worked with flat designs, staying with gradients and some shadows to keep up with current trends and the look of the app. I used the highlight color when it was needed, like in the package details, so the icons would stand apart from the green and avoid getting lost. I did have some contrast issues with the light gray against white, so I added a darker boarder without compromising the design.

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BUTTONS

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SEARCH & DROPDOWN

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Iteration and Implementation

05 iteration & implementation

The testing phase is our greatest opportunity to improve our products by studying how people respond and interact with our ideas. Using the feedback we get from our users, we then create the next iteration of our work and repeat the design process again as necessary.

Affinity Map

  • Test overall look and attraction of the Homepage/website

  • Ease of navigation, easy to understand?

  • Are the “call to action buttons” attracting?

  • Test whether users search or use menu. Ease of both

  • Test flow of choosing a product and making a purchase

CONCLUSION & NEXT STEPS

With more time and budget, I would focus on reorganizing the homepage layout. User feedback said it focused too much on women it was forgotten that the store was also for men and kids. I would also to make sure "Mirror's" name to the logo where ever the logo is placed. Mirror is not yet recognizable on it's own and this avoids any confusion. 

I experimented with a creative footer design but it left users confused in my usability tests, so I would create a more traditional look and test further. Other design elements needed attention like the filter buttons, icons, and cart. I would focus on any areas of confusion to give the site the strongest usability. Of course retesting to see how the new changes are working and designing for the user and business goals together.

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